Reckon

A short daily mental arithmetic session built around named strategies and worked examples rather than timed drills. For people who want to get quicker without a leaderboard watching.

Status
In development
Platforms
iOS, iPadOS
Year
2026
Role
iOS engineering and design

Screens

Reckon on iPhone: a progress screen listing arithmetic skills, each with its own level, above a fitness bar chart.
Reckon on iPhone: the end of a placement, reporting the strongest and weakest skills in words and setting a starting level for each.
Reckon on iPhone: a question answered correctly, with the named strategy that solves it shown underneath.
Reckon on iPhone: a session summary listing each question, the answer given and the time taken.

The constraint

Most mental-maths apps are a stopwatch with a leaderboard bolted on. They measure how fast you already are, say nothing about why an answer was wrong, and lean on streaks to pull you back. Reckon starts from the opposite premise: five to eight minutes a day, no calculator, and no timer on the screen. It should feel like going to a gym, not sitting an exam.

Decisions

Technique first, repetition second
Every new skill arrives with a named strategy such as make a ten or round and correct, plus a worked example. The method is taught rather than the repetition drilled.
Levels per skill, never one global number
A single score hides which skill is holding you back. Tracking a level per skill keeps progress legible and lets each day's session be built from the weakest one.
The learning engine is unit tested
Placement, adaptive difficulty, spaced review, interleaving and mistake diagnosis are all deterministic and covered by tests, because a trainer that misjudges what you know is worse than no trainer.

What it does

How it is built

Clients
SwiftUI, iPhone plus a bespoke iPad layout
Service
CloudKit for sharing and sync
Data
On-device store
Distribution
App Store, in development
Stack
Swift · SwiftUI · CloudKit · WidgetKit · StoreKit 2